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Fell Seal: Arbiter's Mark - Demo
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Devlog
Release date announced and feature complete!
April 19, 2019
by
6 Eyes Studio
2
#Update
The release date for Fell Seal has finally been made official! Keep your eyes out for it on Gog, Steam, Xbox One and Ps4, on April 30th . Most of the above options have pre-orders available as well if...
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Progress Report: Big Balance Update!
April 05, 2019
by
6 Eyes Studio
1
#Update
Progress Report This week, we focused on balance primarily. We have about a 100 different balance changes to the game, including lots of passives, counters, skill trees and class growth updates. We a...
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Brand new UI graphics
March 29, 2019
by
6 Eyes Studio
1
#Update
This week we redid all of our UI visuals to get a new and slicker look. Here's what the character information panel looks like now: We'll make a new free demo build with those updated visuals soon! Pr...
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Build 0.9.1 is up and progress report.
March 22, 2019
by
6 Eyes Studio
2
#Update
We update our Itch.io build to 0.9.1. It has a lot of balance changes, an updated intro video that should be more compatible and for anyone that's been getting issue entering Menus or the shop, those...
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Done with all story content!
March 08, 2019
by
6 Eyes Studio
3
#Update
It's been another big week for us, getting a lot done. At this point, all story content for the game is finished and all optional content save for our big optional secret dungeon, the Ancient Path, is...
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Finishing all Cutscenes
March 01, 2019
by
6 Eyes Studio
1
#Update
This week we've been focusing on wrapping up all our cutscenes and they're all done, including story character events, except for our second ending cutscenes. Almost there! At this point, all assets...
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Core content almost done!
February 15, 2019
by
6 Eyes Studio
1
#Update
Our latest build ( you can check the notes right here ) takes the story almost to the final battle, so most of the core content is ready! We're mainly missing optional content, in the form of 4 specia...
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New Build, Progress Report
February 08, 2019
by
6 Eyes Studio
2
#Update
We updated our build early this week, with the latest localization (German, French, Portuguese, Spanish and Russian), updated intro movie (there were some issues with the last one on Linux), updated b...
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Monthly Progress Report
February 01, 2019
by
6 Eyes Studio
1
#Update
With the release date coming up fast, we've been extra busy trying to get everything done as quickly as possible. Our objective is to be able to devote as much time as we can to optional content and b...
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Monthly Progress Report
January 25, 2019
by
6 Eyes Studio
1
#Update
Progress Report: This week, we've been working on a few loose ends: the ending is now written and the credits have been gathered. We still need to add those to the game, but the data is ready at last!...
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Story Character Events are in.
January 18, 2019
by
6 Eyes Studio
2
#Update
Today, we're pushing our big monthly update! The first big chunk we're adding is the story character events . We're adding 6 of them, which is about half of the events we have planned. The other ones...
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Localization and new assets
January 12, 2019
by
6 Eyes Studio
1
#Update
This week, we have our localization done! We're adding French, Spanish, Portuguese, Russian and German to the game. Everything should be done except for the in-game manual and some rare newer abiliti...
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AI rework and holidays!
January 04, 2019
by
6 Eyes Studio
1
#Update
Even with the holiday season upon us, we’ve been pretty busy recently. We redid a lot of the core workings of the AI to make it more flexible, more easily moddable and smarter. Without getting into...
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Weekly Update
December 21, 2018
by
6 Eyes Studio
2
#Progress Report
This week's been spent mostly working on our Xbox One and PS4 builds. Both are finished, minus any issues Certification might find with them when the time comes. This includes the achievements system...
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Monthly Progress Report
December 14, 2018
by
6 Eyes Studio
1
#Progress Update
New Build Build 0.6.0 is up on our Steam's Early Access! It's probably our biggest content update yet in terms of new encounters. We're adding 4 story battles, 2 patrols, 1 cutscene, 1 optional event,...
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Monthly Progress Report
December 07, 2018
by
6 Eyes Studio
1
#Update
Fell Seal's Music: Our composer, Jan Morgenstern , has been working on preparing the OST for the game. We're still not there yet, as there's still a few tracks missing, but it's getting there and soun...
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Monthly Progress Report
November 30, 2018
by
6 Eyes Studio
1
#Update
This week was our last week working on dialogues. All of the game's dialogues have been created, minus the ending, as we're still working out some details on that front. At this point though, we're pr...
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Weekly Progress Report
November 23, 2018
by
6 Eyes Studio
2
#Update
We hope everyone had a great thanksgiving! :) We have a small build update this week, mostly light balance changes to things the community has been finding weaker than they should be. Full details can...
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New build, new maps, new spells.
November 16, 2018
by
6 Eyes Studio
1
#Update
This week, we released our next chunk of new content on our Steam Early Access , along with a lot of balance tune-ups and a big dialogues update. We also updated our Itch.io build with the latest. Ful...
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Progress Report, Free Play Florida Event
November 09, 2018
by
6 Eyes Studio
1
#Update
Announcement: We'll be at Free Play Florida later today and over the week-end. If you're in the area, come say hello! Progress Report: We've been busy wrapping up our dialogues, so we have only...
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New map, chugging along.
November 02, 2018
by
6 Eyes Studio
2
#Update
We have a small build update this week, mainly focusing on AI improvements as well as bug fixes. You can see the full change log right here . In terms of progress, we have nothing fancy to report thi...
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New map, new spell.
October 26, 2018
by
6 Eyes Studio
1
#Update
We just released build 0.4.2 on Steam's Early Access . It has a new Halloween themed encounter that should prove challenging! Oh, and offer a special reward, of course. Full notes can be found right h...
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New map, new portraits.
October 19, 2018
by
6 Eyes Studio
1
#Update
We have another update this week. It focuses on balance, UI and difficulty updates based on community feedback. And we've also made a targeted pass at equipment pieces to make them more unique and int...
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New Build! Intro movie and new visuals!
October 12, 2018
by
6 Eyes Studio
2
#Update, #New Build
We just updated our free demo build! Since the last build, we added a lot of balance changes , visual upgrades , new sound effects , a difficulty setting , spell casting speed up options and an Int...
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New map, spells, lots of balance updates!
October 05, 2018
by
6 Eyes Studio
1
#Update
We just put up another update to our Early Access build, this time focusing on some big balance changes. There's a LOT of big changes, so it'd be best to check out the new build notes at the source ...
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QoL, Balance and new Spells
September 28, 2018
by
6 Eyes Studio
2
#Update
Hello everyone! This week we released another build, packed with a lot of QoL changes from community feedback, including the much anticipated option to change the spell animation speed and the walki...
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New summon-style spell, new map sketch
September 21, 2018
by
6 Eyes Studio
1
#Update
Another big week for us. We put out another Early Access build this week, in part to fix an issue for Turkish users and to get a few new features out, the biggest one being a fan request for a system...
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Lots of progress, lots of new things!
September 14, 2018
by
6 Eyes Studio
2
#Update
Lots of progress in various areas this week! We have a secret class in the works that should be available fairly soon. Their spells will be quite impressive! Here’s what you can expect from them: We...
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New map, general progress
September 07, 2018
by
6 Eyes Studio
2
#Update
This week was very busy for us, as we wasted no time getting back to work after our return from Gamescom . We released our first update on Steam Early Access . It's not yet the awaited big content upd...
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New build is up!
September 02, 2018
by
6 Eyes Studio
4
#New Build
We just updated the free demo with the same build that’s on our Steam Early Access Page . Just with much less content, but it has the same bug fixes and improvements. There’s a lot that was added...
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Gamescom aftermath
August 31, 2018
by
6 Eyes Studio
1
#Update
We're finally back from Germany . We stayed a little longer after Gamescom to visit the area and meet some European devs we know. It was a lot of fun! Very beautiful country and some impressive sights...
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Early Access, Gamescom, weekly progress
August 17, 2018
by
6 Eyes Studio
1
#Update
Early Access For anyone that might have missed it, we just launched our Steam Early Access yesterday! That marks another big milestone in the development of Fell Seal ! We've been truly amazed by the...
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New map, new sprites
August 10, 2018
by
6 Eyes Studio
1
#Update
We're still hard at work adding polish to the current build. We've been adding ambient sprites and sounds to most maps, updating items, maps and classes descriptions, fine tuning abilities and revampi...
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Big content update
August 03, 2018
by
6 Eyes Studio
1
#Update
We got a lot done this week, but we don't have many screenshots to showcase. We released our monthly Beta Backers Build yesterday and it's packed with updates. As usual, you can see the exact chang...
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Big Announcement, new boss monster, new map
July 27, 2018
by
6 Eyes Studio
1
#Update
This is our 52th weekly update , which means we've been doing those for 1 year now! That's quite a lot of updates! We've gone through a lot in the past year, from starting this dev log, to getting ou...
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More Polish and PS4 build soon!
July 20, 2018
by
6 Eyes Studio
1
#Update
This week, we've again been mainly focusing on polish . Lots of bug fixing, adding new sounds, updating maps and abilities. On my side, most of the week was spent on finishing our crafting system. All...
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New enemies, new map concept art
July 13, 2018
by
6 Eyes Studio
#Update
This week, we've been focusing on polish as much as possible. We wrapped up the custom AI for our next boss fight as well as the special spells the boss will be using, but we're still waiting on the g...
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New cover art, new maps
July 06, 2018
by
6 Eyes Studio
1
#Update
First, we have a new cover image for Fell Seal ! Our Steam page has been updated with the new art and we're still updating other pages left and right. We should be done with that this weekend. Here's...
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Xbox One build, upcoming Beta build, concept art
June 29, 2018
by
6 Eyes Studio
3
#Update
This week, our focus has been on readying our next Beta Build (which should come out on Sunday). We've been wrapping up the last few encounters, fixing bugs and adding some polish to new content. We...
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New concept art, Bzill race added
June 22, 2018
by
6 Eyes Studio
1
#Update
We have a lot of new things in the works this week! First, we have some new concept art , which should be used for posters and t-shirts for our booth at Gamescom . It should also be part of our game...
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New map, new monsters!
June 15, 2018
by
6 Eyes Studio
1
#Update
We have lots of new progress to report this week! First, we have a new map . This one is set in a desert/mountain area and has a pretty different vibe than our previous maps. There should be a pretty...
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New map!
June 08, 2018
by
6 Eyes Studio
1
#Update
We have a fairly short update this week. Mainly, we have a new map , with quite the different style to our previous ones: Otherwise, we've been spending the whole week adding new monsters abilities to...
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New world map, new beards.
June 01, 2018
by
6 Eyes Studio
2
#Update
Big week this week, since it's the start of a new month and that's when we release our new Beta build ! The latest build has 4 more story battles , 4 more patrol battles added and a whole lot of extr...
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New Build!
May 14, 2018
by
6 Eyes Studio
1
#New Build
We just updated the free demo to build 0.2.5. It features 2 new Story battles and 3 Patrol battles. It has more story and a lot of improvements and bug fixes, all taken from our Beta-Backers Build (wh...
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New map, new spells, new portraits
May 11, 2018
by
6 Eyes Studio
3
#Update
Lots of progress this week! First, we have a new map ready . This one is actually inserted before the current "last battle" in the demo (the one inside the temple) and is the outside of said temple. W...
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New map
May 04, 2018
by
6 Eyes Studio
1
#Update
This week, we released our latest Beta Backer build on Monday, and then took it a little easy for the rest of the week, as it was the birthday of our artist. I made her cake and we visited stuff in th...
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New monster, polish and new screenshots
April 27, 2018
by
6 Eyes Studio
1
#Update
We've been working hard to prepare for the upcoming beta build , which should be on Monday . We're also planning on updating our free demo with a more recent build, since we have about 6 months worth...
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New monster, new spells
April 20, 2018
by
6 Eyes Studio
1
#Update
The post PAX work has finally died down and we've been hard at work, business as usual. We have a new monster this week. The Pectite , a deceptively friendly looking little guy that packs a powerful...
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New map, PAX aftermath
April 13, 2018
by
6 Eyes Studio
#Update
PAX East is finally over! It was a lot of fun, but 4 days in a row was certainly challenging. We had a great time though and we got to meet a lot of other devs and a fair amount of medias and fans. It...
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New Spells
March 30, 2018
by
6 Eyes Studio
#Update
Last reminder about our imminent visit to PAX East ! Come check out the game at our booth! :) We'll also be missing next Friday's update because we'll be at PAX. As for progress this week, it's actual...
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New map, new monster and technical blog on using a shader to render paletted images efficiently on Unity.
March 23, 2018
by
6 Eyes Studio
2
#Update, #Technical Blog
First, a quick reminder: we'll be at PAX East from April 5th to April 8th . Drop by our booth and say hi! :) As for progress, on the programming side: mainly wrapping up the next story encounter. We...
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New Portraits, new spells
March 16, 2018
by
6 Eyes Studio
1
#Update
First things first! We want to announce officially that we'll be at PAX East 2018 . We'd love to meet the fans face to face, so feel absolutely free to drop by our booth! :) Otherwise, busy week as u...
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New map and new monster
March 09, 2018
by
6 Eyes Studio
2
#Update
Lots of solid progress on the art side this week! Some code progress as well, but overall a slightly slower week since we've spent a little over a day preparing some video footage for an updated trail...
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Big news, new Beta build and new monster
March 02, 2018
by
6 Eyes Studio
2
#Update
First, the big news: a little ago, we signed up with a publisher. This has many repercussions, but the most important ones are that we'll now be offering for certain a PS4 and GOG version of the game...
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New monster, new systems
February 24, 2018
by
6 Eyes Studio
1
#Update
Lots of story related work this week, including special sprites and new cutscenes. A lot of those would entail major spoilers, so I'm going to focus on the safe stuff for images :) On the art side,...
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New Portraits, New Outfits, Story Battle
February 16, 2018
by
6 Eyes Studio
2
#Update
As usual, a busy week! We've been adding a lot of improvements this week, most of which came from our Beta Backers ( thanks guys !). After talking it over with them, we're also going to be releasing...
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Idle Animations, New Portraits, New Map
February 09, 2018
by
6 Eyes Studio
1
#Update
We ended up skipping our update last week as we went out on a trip for a bit. We just had time to wrap up the beta build before we had to depart. Since we've been back, we've been focusing on integra...
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New Portraits, Spells and Story Events!
January 28, 2018
by
6 Eyes Studio
1
#Update
We're a day late on our update as we forgot about it in the mad rush to get our first official beta build ready. It should go out in just 2 days from now! As you can guess, we're been incredibly busy...
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New map, finished Daodrenner and more cutscenes work.
January 19, 2018
by
6 Eyes Studio
1
#Update
Hello everyone! This week we're wrapping up some of the work we've started in the past few weeks. We're done with our story polish phase for the most part, which means we'll be able to focus on the s...
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Lots things in progress
January 13, 2018
by
6 Eyes Studio
#Update
Oops, somehow forgot the update yesterday! But here it is! On the scripting side, we're still working on new cutscenes for the beta build, and we have 2 more that are in progress but not quite finish...
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Volcano map and new event.
January 05, 2018
by
6 Eyes Studio
1
#Update
This week, we've been pretty busy with our story polish phase primarily, but we still got a few other things finished. On the art side, the main exciting piece that got done this week is a new volcan...
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New cutscene and portraits
December 29, 2017
by
6 Eyes Studio
4
#Update
Fairly slow week for us this time. With Christmas and my birthday in the same week, we honestly didn't have as much time to work as usual. We still got some new art done, including a few more portrait...
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Lots of Progress and new build!
December 22, 2017
by
6 Eyes Studio
3
#Update, #New Version
Hello everyone! :) We've had a big week again on progress. More bug fixes and a lot of new assets. We also just updated our demo build to include all the bug fixes, the new key remapping menu, the st...
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Portraits, more bug fixing and menu update
December 15, 2017
by
6 Eyes Studio
#Update
This week, we've been focusing on bug fixing and on some odds and ends and polish. We've updated a few menus to convey a little more information and make them cleaner. Notably, the "set abilities" men...
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Bug fixes, new maps, story characters in-game!
December 08, 2017
by
6 Eyes Studio
1
#Update
Another big week on the dev side! This week, we fixed another slew of bugs and refined many systems, primarily centered around how we're packaging loose files with the game. We redid the structure fo...
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New monster sprite, key bindings menu, bug fixes and more!
December 01, 2017
by
6 Eyes Studio
2
#Update
We've had a pretty busy week and got a lot of stuff done. First, we've been hammering at a lot of bugs, especially around abilities and menus. The fans on our Discord server have been especially helpf...
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More spells, fixes and finished Reiner sprite.
November 24, 2017
by
6 Eyes Studio
#Update
This week, we've continued working on bug fixes (mainly around abilities and spells) and adding some new spells. We added about 10 more spells this week, including Fire Locus, a strong single target f...
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New spells, bug fixes.
November 18, 2017
by
6 Eyes Studio
#Update
Slightly belated update for Fell Friday! Big news this week is that we finally sent all our Kickstarter backer surveys . We can't wait to start gathering everyone's names, portraits and materials for...
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Boss Monster Teaser!
November 10, 2017
by
6 Eyes Studio
1
#Update
Fairly calm week on our side, as we took a few days off early in the week to recover from the intense Kickstarter experience! Our artist did manage to wrap up the front frame of our first boss monste...
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Kickstarter and Stretch Goal Success & New Monster Sprite
November 03, 2017
by
6 Eyes Studio
#Update
It's been announced already, but in case you missed it, our Kickstarter was a big success and we even managed to get our first stretch goal cleared, the playable Bzil monster race! Here's what the Bzi...
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New Monster & final 72 hours on Kickstarter!
October 27, 2017
by
6 Eyes Studio
#Update
Hello everyone! :) First, a quick status update on the Kickstarter: we're 80% funded with 72 hours left. It's going to be fairly close, but it's definitely feasible and I think we'll get there with t...
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New idle animation part of the base game, new outfit and AMA!
October 20, 2017
by
6 Eyes Studio
#Update
We're still hard at work running our Kickstarter campaign. We're past 60% funded with close to 750 backers and we're nearing the end of the dreaded "middle of the campaign phase", which is notoriously...
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Weekly Update #4 - Kickstarter & New Idle Animation
October 13, 2017
by
6 Eyes Studio
#Update
Fairly light update for the week. Mainly, we've been working on the Kickstarter non-stop and we're happy to report we're 50% funded right now with plenty of time left! Thanks everyone for the support!...
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Weekly Update #3 - Kickstarter Progress & New Assets
October 06, 2017
by
6 Eyes Studio
1
#Update
Busy week! First, a big thank you to everyone for the immense support! The Kickstarter campaign is doing well and we're closing in on 40% funded ! Check out the Kickstarter HERE . We'd like to invit...
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Weekly Update #2 - Kickstarter progress, New Sprite and Portraits!
September 30, 2017
by
6 Eyes Studio
1
#Update
Oops, this update was meant to come out yesterday but fell through the cracks in all of the Kickstarter frenzy we have going on right now! Our Kickstarter ( link here ) is doing quite well and we're a...
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Kickstarter Live!
September 26, 2017
by
6 Eyes Studio
3
#Announcements, #Kickstarter
Our Kickstarter just went live! Please support us in creating our gorgeous turn-based tactical RPG focusing on storytelling, solid gameplay and deep class customization! Link: Fell Seal: Arbiter's Mar...
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Beginning of the devlog! Linux and Mac versions.
September 25, 2017
by
6 Eyes Studio
1
Hello! Starting today, we'll be keeping a devlog on Itch.Io with a weekly Friday post detailing the week's progress ! The updates will contain content similar to our main website updates, but I'm hopi...
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