New spells, bug fixes.
Slightly belated update for Fell Friday! Big news this week is that we finally sent all our Kickstarter backer surveys. We can't wait to start gathering everyone's names, portraits and materials for the game! It's pretty exciting! :)
Otherwise, I've been working on bugs for most of the week, as well as integrating feedback we've gotten from the fans during our Kickstarter campaign. We have some improvements to input around the mouse, keyboard and gamepad in the works. Our artist is working on the back frames of the boss monster we showed last week (nothing complete enough to show yet though) and we have a lot of new spell effects added to the game. Here's the very last one we wrapped up yesterday:
Next week should be a continuation of that work (more spells, more bug fixes, more work on the boss monster) and hopefully we'll also get to the key-remapping screen, which is one of the largest feature currently still fully missing from the game.
Thanks!
Get Fell Seal: Arbiter's Mark - Demo
Fell Seal: Arbiter's Mark - Demo
Turn-based tactical RPG focused on storytelling and character customization.
Status | In development |
Author | 6 Eyes Studio |
Genre | Strategy |
Tags | Fantasy, Hand-drawn, JRPG, Pixel Art, Steampunk, Strategy RPG, Tactical RPG, Turn-based |
Languages | English |
Accessibility | Subtitles |
More posts
- New map, PAX aftermath6 days ago
- New Spells20 days ago
- New map, new monster and technical blog on using a shader to render paletted ima...27 days ago
- New Portraits, new spells34 days ago
- New map and new monster41 days ago
- Big news, new Beta build and new monster48 days ago
- New monster, new systems55 days ago
- New Portraits, New Outfits, Story Battle62 days ago
- Idle Animations, New Portraits, New Map69 days ago
- New Portraits, Spells and Story Events!82 days ago
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