Monthly Progress Report
With the release date coming up fast, we've been extra busy trying to get everything done as quickly as possible. Our objective is to be able to devote as much time as we can to optional content and balance tuning.
This week's focus has been on scripting all of the game's cutscenes right up to the ending of the game. We got a lot done, and hopefully we should be finished with those late next week.
Then it'll be preparing the encounters for the next big content update.
We've also gotten a few new sounds and spell visuals created and added a new setting to allow the player to control how much/often the AI uses Revive in combat. It seems our new AI system might be a little more clever than it should and has made things too hard in a lot of circumstances, especially around reviving dead enemies. This should help a lot with that!
No new images to show this week, except for this cute image that will be part of the Digital Art Book for the game:
Get Fell Seal: Arbiter's Mark - Demo
Fell Seal: Arbiter's Mark - Demo
Turn-based tactical RPG focused on storytelling and character customization.
Status | In development |
Author | 6 Eyes Studio |
Genre | Strategy |
Tags | Fantasy, Hand-drawn, JRPG, Pixel Art, Steampunk, Strategy RPG, Tactical RPG, Turn-based |
Languages | English |
Accessibility | Subtitles |
More posts
- Release date announced and feature complete!Apr 19, 2019
- Progress Report: Big Balance Update!Apr 05, 2019
- Brand new UI graphicsMar 29, 2019
- Build 0.9.1 is up and progress report.Mar 22, 2019
- Done with all story content!Mar 08, 2019
- Finishing all CutscenesMar 01, 2019
- Core content almost done!Feb 15, 2019
- New Build, Progress ReportFeb 08, 2019
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