QoL, Balance and new Spells
Hello everyone!
This week we released another build, packed with a lot of QoL changes from community feedback, including the much anticipated option to change the spell animation speed and the walking animation speed. The build has an extensive list of QoL, UI and modding features upgrades and additions! You can view the full change log right here.
We've started working on the next update and this time we're focusing on balance. We have lots of changes planned for many human classes, including the Fell Blade, Scoundrel, Sorcerer and Gadgeteer. We also have a huge update pass to the numbers of almost all monster classes to improve on their balance.
We've also been adding a lot of new sound effects and new spell visuals. The big spells we showed last week are finally done. Here's what the "Demon" one looks like in-game:
Otherwise, we're just chugging along, adding more content, more maps and refining the game's cutscenes.
Get Fell Seal: Arbiter's Mark - Demo
Fell Seal: Arbiter's Mark - Demo
Turn-based tactical RPG focused on storytelling and character customization.
Status | In development |
Author | 6 Eyes Studio |
Genre | Strategy |
Tags | Fantasy, Hand-drawn, JRPG, Pixel Art, Steampunk, Strategy RPG, Tactical RPG, Turn-based |
Languages | English |
Accessibility | Subtitles |
More posts
- Release date announced and feature complete!Apr 19, 2019
- Progress Report: Big Balance Update!Apr 05, 2019
- Brand new UI graphicsMar 29, 2019
- Build 0.9.1 is up and progress report.Mar 22, 2019
- Done with all story content!Mar 08, 2019
- Finishing all CutscenesMar 01, 2019
- Core content almost done!Feb 15, 2019
- New Build, Progress ReportFeb 08, 2019
- Monthly Progress ReportFeb 01, 2019
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